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[intro] Queville is a multi-player role-playing game that uses an AJAX client to create a simple point-and-click real-time environment.
[development] Create your character and then level your skills. Can mine, smith, hunt, fish, cook, arson, and player-vs-player combat. Join a Clan, or create your own! Earn your place on the high scores as you buy a house and open your own store.
[goal] To have fun.
[finish] Queville has a great community with active forums and clans, as well as in-game messaging.
[motto] An epic tale of Romance and Adventure...
[development] Create your character and then level your skills. Can mine, smith, hunt, fish, cook, arson, and player-vs-player combat. Join a Clan, or create your own! Earn your place on the high scores as you buy a house and open your own store.
[goal] To have fun.
[finish] Queville has a great community with active forums and clans, as well as in-game messaging.
[motto] An epic tale of Romance and Adventure...
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Game Universe
A visual representation of my imagination. While many things look Victorian and Old English, the game is not set in any particular time and I am not bound by any setting rules.
Game Goals
[goal] I want to run ten servers with 1,000 players per server.
Development
[intro] When I first had the idea to create a JavaScript MMORPG, I was told it was not possible. A month later, "gmail" went live as I finished my first proof-of-concept client. I put "Fordana" online with my concepts, and then refined the techniques and expanded everything into "Queville".
[development]
[finish]
Developer's story
I first started writing RPG games on a Commodore VIC-20.
A visual representation of my imagination. While many things look Victorian and Old English, the game is not set in any particular time and I am not bound by any setting rules.
Game Goals
[goal] I want to run ten servers with 1,000 players per server.
Development
[intro] When I first had the idea to create a JavaScript MMORPG, I was told it was not possible. A month later, "gmail" went live as I finished my first proof-of-concept client. I put "Fordana" online with my concepts, and then refined the techniques and expanded everything into "Queville".
[development]
[finish]
Developer's story
I first started writing RPG games on a Commodore VIC-20.
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