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8/31/2011
8/31/2011
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FREE
8/31/2011
Starpires is a massive multiplayers, turn based, empire building, strategy game based in space.
Colonize up to 10 different types of planets each with their own attributes (agriculture, mining, supply, government, etc) Build your military, research new technologies and do battle with other empires in your universe through a variety of attack types and insidious covert operations.
As your empire gains strength you move up the top players list and try to become the ruler of the known universe.
Ready to rule to galaxy?
Colonize up to 10 different types of planets each with their own attributes (agriculture, mining, supply, government, etc) Build your military, research new technologies and do battle with other empires in your universe through a variety of attack types and insidious covert operations.
As your empire gains strength you move up the top players list and try to become the ruler of the known universe.
Ready to rule to galaxy?
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Game Universe
Starpires uses and expanding universe model to both not overwhelm new players, but keep progressing players challenged and engaged. When you start out, you are in a known universe of empires representing your friends, and other players starting at the same time as you. As you progress in the game, you "discover" other more powerful empires (players).
Game Goals
From the start I didn’t envision Starpires being a static game, but rather one that evolves over time. Features will be added and game play will adjust to keep existing game players engaged and challenged. Just a few weeks after launch there are about 200 active players, and I want to grow that number as high as possible which keeping existing players engaged.
Development
Back in the early 90?s I was an avid fan of BBS games. One of the most popular games and to this day the most addictive game I ever played was a space themed, strategy game called Solar Realms Elite. Everyday I sat at school, and all I could think about was getting home to play my turns for the day.
As the Internet and world wide web became more mainstream, the BBS’s vanished and so did my drug of choice. Over the next 15 years as I worked developing web applications, I frequently thought about building an Internet game based on SRE. While I spent lots of time thinking about how I would rebuild it and even starting on writing a port for it several times over the years I could never find the time that it would take to finish.
With the recent success of a multitude of social and MMO games, I decided to revisit the idea, as well as my high school passion for game development. After several weeks of brainstorming I began development of a prototype under the working name Starpires in March. It only took a few weeks to get a fully functioning, basic HTML prototype working and I was able to convince a few dozen friends to give it a try.
The response was incredible and with the responses mirroring many of my own memories of how addicting the game was. ”I can’t wait for my next turn”, “Is there anyway to get more turns right now?” I decided it was promising enough to dedicate a substantial amount of time to turn Starpires into a polished game and launch it to a wider audience. I was able to locate a very talented graphic designer (Nenad), who began working on a graphical skin to my basic text interface as I finished up the remaining features.
Developer's story
I\'ve always been interested in game development, back in high school I spent most of my free time designing and writing games in C++. When I went onto become I software engineer I began working on web applications, but didn\'t do any game development over the next 15 years. Starpires is my first attempt at returning to my high school passion for game development.
Starpires uses and expanding universe model to both not overwhelm new players, but keep progressing players challenged and engaged. When you start out, you are in a known universe of empires representing your friends, and other players starting at the same time as you. As you progress in the game, you "discover" other more powerful empires (players).
Game Goals
From the start I didn’t envision Starpires being a static game, but rather one that evolves over time. Features will be added and game play will adjust to keep existing game players engaged and challenged. Just a few weeks after launch there are about 200 active players, and I want to grow that number as high as possible which keeping existing players engaged.
Development
Back in the early 90?s I was an avid fan of BBS games. One of the most popular games and to this day the most addictive game I ever played was a space themed, strategy game called Solar Realms Elite. Everyday I sat at school, and all I could think about was getting home to play my turns for the day.
As the Internet and world wide web became more mainstream, the BBS’s vanished and so did my drug of choice. Over the next 15 years as I worked developing web applications, I frequently thought about building an Internet game based on SRE. While I spent lots of time thinking about how I would rebuild it and even starting on writing a port for it several times over the years I could never find the time that it would take to finish.
With the recent success of a multitude of social and MMO games, I decided to revisit the idea, as well as my high school passion for game development. After several weeks of brainstorming I began development of a prototype under the working name Starpires in March. It only took a few weeks to get a fully functioning, basic HTML prototype working and I was able to convince a few dozen friends to give it a try.
The response was incredible and with the responses mirroring many of my own memories of how addicting the game was. ”I can’t wait for my next turn”, “Is there anyway to get more turns right now?” I decided it was promising enough to dedicate a substantial amount of time to turn Starpires into a polished game and launch it to a wider audience. I was able to locate a very talented graphic designer (Nenad), who began working on a graphical skin to my basic text interface as I finished up the remaining features.
Developer's story
I\'ve always been interested in game development, back in high school I spent most of my free time designing and writing games in C++. When I went onto become I software engineer I began working on web applications, but didn\'t do any game development over the next 15 years. Starpires is my first attempt at returning to my high school passion for game development.
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