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Kingdoms is a "persistent world" role-playing game, where you control a party of characters, exploring a dynamic world, battling creatures, completing quests, discovering dungeons, and interacting with other parties.
Your party is made up of characters from 4 different classes - Warrior, Archer, Priest and Mage. As with most role-playing games, they're fairly puny to begin with, but after a few battles, and a few completed quests, they will increase in level, and can afford a some better weapons and armour. After a while, they'll even be strong enough to find and explore some of the dungeons scattered about the map, and they may even be able to afford to recruit new members to their ranks.
As your party gains in stature, they'll begin to have a greater impact on the world around them, helping to improve (or hinder!) the prosperity of towns, form garrisons around the map, construct buildings, become involved in politics and many other actions you don't expect to find in a traditional RPG. For instance, there are ways for your party to overrun a town, and appoint one of your characters as mayor. The character will have to remain in the town, and can run the town as they see fit. Of course, if they do a bad job, the peasants may stir up a revolt.
Your actions within the game are limited by turns, which are refreshed each day. If you don't use your turns on a particular day, they'll accumulate for a couple of days, meaning you don't have to log in every day.
Your party is made up of characters from 4 different classes - Warrior, Archer, Priest and Mage. As with most role-playing games, they're fairly puny to begin with, but after a few battles, and a few completed quests, they will increase in level, and can afford a some better weapons and armour. After a while, they'll even be strong enough to find and explore some of the dungeons scattered about the map, and they may even be able to afford to recruit new members to their ranks.
As your party gains in stature, they'll begin to have a greater impact on the world around them, helping to improve (or hinder!) the prosperity of towns, form garrisons around the map, construct buildings, become involved in politics and many other actions you don't expect to find in a traditional RPG. For instance, there are ways for your party to overrun a town, and appoint one of your characters as mayor. The character will have to remain in the town, and can run the town as they see fit. Of course, if they do a bad job, the peasants may stir up a revolt.
Your actions within the game are limited by turns, which are refreshed each day. If you don't use your turns on a particular day, they'll accumulate for a couple of days, meaning you don't have to log in every day.
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Game Universe
Kingdoms doesn't have a strong story behind it, mostly because the game is strongly driven by the players.
Game Goals
I'd like to get a solid base of players together, and when some of the future features are added, there should be some really nice possibilities such as political intrigue and empire building.
The game is designed to be very open ended - there are many different ways you can play it, and no one is necessarily better than the other. This can already be seen in the different strategies some of the players have developed.
Development
It's mostly been a one man effort. I had the idea several years ago, and started working on it early 2008. It's been long road to the current version, and I've still got a way to go, but I've now got some awesome people helping, so things are moving forward.
Developer's story
I've been a programmer for a long time, and been a gamer for just as long.
Kingdoms doesn't have a strong story behind it, mostly because the game is strongly driven by the players.
Game Goals
I'd like to get a solid base of players together, and when some of the future features are added, there should be some really nice possibilities such as political intrigue and empire building.
The game is designed to be very open ended - there are many different ways you can play it, and no one is necessarily better than the other. This can already be seen in the different strategies some of the players have developed.
Development
It's mostly been a one man effort. I had the idea several years ago, and started working on it early 2008. It's been long road to the current version, and I've still got a way to go, but I've now got some awesome people helping, so things are moving forward.
Developer's story
I've been a programmer for a long time, and been a gamer for just as long.
Reviews
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News
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1. New features added to Kingdoms RPG
The latest Kingdoms release might be the biggest ever. There are several majo...
- 2/20/2011
The latest Kingdoms release might be the biggest ever. There are several majo...
- 2/20/2011

