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9/9/2009
9/9/2009
Payment Type:   FREE


The Cleft of Dimensions is probably the best MUD that currently exists.

We are the best because the staff spends all their time trying to figure out how to make playing the game as fun as possible. We have diverse and challenging quests, and we have tons of them. Our character classes are actually different from each other. Combat is interesting and balanced. The game world is an amalgamy of areas from all sorts of video games plus original areas. And I really do mean all sorts: Final Fantasy, Secret of Mana, Earthbound, Tactics Ogre, Super Mario World, Mega Man, Ocarina of Time - even things as esoteric as Zork and River City Ransom. We have roleplaying, we have holiday events, we even have the Mystery Machine from Scooby Doo.

We're the only game in the world where you, an alien, and some oysters can team up to fight superpowered pokemon. There's no other MUD where'd I'd rather spend my time, and I'd recommend it to anyone.

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Game Universe

Crashing. Banging. All around portals open up into an unseen void, spewing forth chunks of land and various gigantic pieces of matter. As if subject to a fluctuating force, they stop and start, plummeting into some semblance of order. Various gravities and atmospheric pressures boggle together and meld. With a static charge, an acceptable level of friction buzzes into existence. And as a din and a racket clatter across, a new dimension fizzles into life.

From a rift in the newborn sky, a mountain steadily drops and makes an enormous splash in the sea below, sending flames and sparks crashing outwards. It shifts over and collides with another landmass, anchoring it in place. Freshwater and saltwater, with all their variations of salinity, swirl together in a menagerie of seas. Meanwhile, in other already established dimensions, towns and villages disappear into clefts of blackness. Befuddled townspeople wonder what could possibly be going on as pieces of the world they know slip out of their reality.

A certain divine guilty party shuffles his feet back and forth for a few moments before mumbling, "Oops."

Meanwhile, in the ever-filling Cleft between Dimensions, a new world is forming out of parts of the old ones. Landmarks from various realities and universes flood into the landscape. Noticing an excellent opportunity to certify their power, would-be gods enter the realm, establishing it as their own to rule and develop.

Game Goals

While the Cleft of Dimensions has never been dead, it sees periods where the community simply evaporates. Our game was never intended to make a profit, and in fact, we are forbidden by our license to charge at all ever for anything. We would still like to see our game grow and flourish with a lively, active community of hundreds or even dozens of players.

Development

The Cleft of Dimensions has existed for nearly ten years. It's switched servers and even owners several times since its conception, but is still a for-fun project run by a handful of people.

Originally, it was a slapped-together mess of sloppy areas and code snippets, but has evolved over the years into a fun, playable, streamlined game.

Developer's story

While I haven't been in charge of the Cleft of Dimensions the entire time, I've spent the past year or so coding as much usability into the game as possible. I work in spurts on new content but patch up bugs as soon as they are found.

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1. The Cleft of Dimensions rides again!
    While the Cleft of Dimensions has been up and running for almost ten years, w...
    - 9/9/2009

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