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MafiaCaper is a mafia game trying to break the mold of the cookie cutter mafia games that are popping up everywhere. The layout will feel comfortable to players who enjoy these type of games, but the new features, added monthly, are designed and developed with unique gameplay in mind. Players are encouraged to give feedback and share their ideas with a friendly developer who spends at least forty hours a week maintaining and improving the game. If you're an old pro at web based mafia games, or a new player looking for something new, come join us at MafiaCaper.
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Game Universe
Our game takes place in a number of different cities. Each city has a population, a number of city blocks, and some have special locations gangs can fight over.
Game Goals
Our goal is to create a game that is unique, fun, and profitable, both for our players and our staff.
Development
MafiaCaper was built on the grpg engine. The script was secured, bugs fixed, play tested for a number of months, and new features were added. The game is currently developed in two week cycles. One week is spent on new content and features, followed by a week of bug fixes and smaller updates.
Developer's story
The developer and owner of MafiaCaper has a degree in computer game design and development with over 20 years of programming experience.
Our game takes place in a number of different cities. Each city has a population, a number of city blocks, and some have special locations gangs can fight over.
Game Goals
Our goal is to create a game that is unique, fun, and profitable, both for our players and our staff.
Development
MafiaCaper was built on the grpg engine. The script was secured, bugs fixed, play tested for a number of months, and new features were added. The game is currently developed in two week cycles. One week is spent on new content and features, followed by a week of bug fixes and smaller updates.
Developer's story
The developer and owner of MafiaCaper has a degree in computer game design and development with over 20 years of programming experience.
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