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(5 out of 3 ratings)


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RPG
Any
Browser
Yes
2D
Real Time
Beta
Added:
Updated:
8/23/2010
8/23/2010
Payment Type:   FREE


You play as an adventuring archaeologist, exploring ruins, temples, caves, and many other sites, to retrieve ancient treasures, and defeat those monsters that stand in your way.

As you do you will level up, progressing along a crisscrossing class tree and learning new knowledges to give you various advantages, including the ability to wield alien weapons, speak with spirits, turn invisible, and more.

Every excavation, piece of equipment, treasure, and monster is unique, generated randomly from a list of available graphics, names, adjectives, and other word parts. Excluding graphics (which are merely for decoration), there are over 50,000 equipment, and over 250,000 monsters. And those numbers are growing - rapidly - as I expand the game's vocabulary.

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Game Universe

The Ruins of takes place in the modern day, with sci-fi and fantasy-twists. Within the excavations you explore are mythological monsters and weapons, alien artifacts, and mysterious obelisks.

When you reach level 30 you will have the opportunity to reincarnate, keeping a single knowledge from this life into the next.

Game Goals

The Ruins of is currently incomplete in several areas. It also currently very single-player. I am not satisfied with either of those facts :)

Development

I run another browser game, and have, for a while, wanted to create another, more different game. I've put together many other things to this end, but The Ruins of has undoubtedly been the most successful.

Developer's story

I have always been a game developer, since I was little. I'd draw out my own levels for platform games on paper in elementary school, and my friends and I played a version of hide-and-seek with new rules added every time we played.

I also learned to program during elementary school - BASIC on Apple IIe computers - and have been coding and learning new languages since, by taking extra classes during high-school summers, or by finding tutorials and references on-line.

Of course, making games and programming mix wonderfully, and I've created many games that way, most incomplete, many embarrassing :) With your help (and my dedication), The Ruins of will be neither of those things :)

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