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Apex Rating
(4.67 out of 6 ratings)
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Multiplayer:
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Developer:Platform:
Client:
Multiplayer:
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Developer:
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4studios
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Updated:
6/28/2009
6/28/2009
Payment Type:
FREE
6/28/2009
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Game Universe
The community is the heart of the My Football Sim universe. Our coaches are very friendly and always willing to lend a hand.
Game Goals
The ultimate goal of My Football Sim is to become the most popular (and fun!) football sim on the Internet.
Development
The game was built in Jul's spare time from 2005 to present day.
Developer's story
Originally from the United States of America, Jul moved to England in 2001 and started working for a small independent games company in Wakefield, who specialized in football (soccer) management games. His first assignment was to create a web-based interface for the company's flagship product, FootballdotManager (FdM).
Having never done any web programming in the past, Jul quickly taught himself PHP and fell in love with simulated football games along the way. In his spare time, Jul began working on his own American Football simulation game, mostly using it as a playground to experiment with new programming techniques. However, in early 2005, Jul decided to publish his American Football sim to the Internet and make it available to the general public.
The name of that game was "Unreal Football (UF)".
Unreal Football was received very well in the first few days of going live, and in a little over a week the game had over 200 registered users. However, once the game was being played regularly by hundreds of people, it quickly became apparent that the game needed a lot of work. It was also obvious very early on that the game would need a significant financial investment in order to cover the various expenses associated with running a free online game. So... Jul did what many other independent game developers do... He worked 20 hours a day to squash as many bugs as possible and dug deep into his own pockets in order to fund the game he created.
Things were going great until one day, Jul received an email from a major games company, threatening to take legal action against him for trademark infringement for using the name "Unreal Football". Needless to say, Jul changed the name of the game to "Token League Football (TLF)" and introduced pay-to-play leagues in an effort to reduce the costs of running the game. The money from this new business model went a long way towards keeping the game online. However, in the end, it just wasn't enough. So in March 2007, Jul reluctantly took the game offline.
But true love never dies, and 18 months later, Jul resurrected the game under yet another name... My Football Sim.
The community is the heart of the My Football Sim universe. Our coaches are very friendly and always willing to lend a hand.
Game Goals
The ultimate goal of My Football Sim is to become the most popular (and fun!) football sim on the Internet.
Development
The game was built in Jul's spare time from 2005 to present day.
Developer's story
Originally from the United States of America, Jul moved to England in 2001 and started working for a small independent games company in Wakefield, who specialized in football (soccer) management games. His first assignment was to create a web-based interface for the company's flagship product, FootballdotManager (FdM).
Having never done any web programming in the past, Jul quickly taught himself PHP and fell in love with simulated football games along the way. In his spare time, Jul began working on his own American Football simulation game, mostly using it as a playground to experiment with new programming techniques. However, in early 2005, Jul decided to publish his American Football sim to the Internet and make it available to the general public.
The name of that game was "Unreal Football (UF)".
Unreal Football was received very well in the first few days of going live, and in a little over a week the game had over 200 registered users. However, once the game was being played regularly by hundreds of people, it quickly became apparent that the game needed a lot of work. It was also obvious very early on that the game would need a significant financial investment in order to cover the various expenses associated with running a free online game. So... Jul did what many other independent game developers do... He worked 20 hours a day to squash as many bugs as possible and dug deep into his own pockets in order to fund the game he created.
Things were going great until one day, Jul received an email from a major games company, threatening to take legal action against him for trademark infringement for using the name "Unreal Football". Needless to say, Jul changed the name of the game to "Token League Football (TLF)" and introduced pay-to-play leagues in an effort to reduce the costs of running the game. The money from this new business model went a long way towards keeping the game online. However, in the end, it just wasn't enough. So in March 2007, Jul reluctantly took the game offline.
But true love never dies, and 18 months later, Jul resurrected the game under yet another name... My Football Sim.
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