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Apex Rating
(4.46 out of 39 ratings)
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Multiplayer:
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Developer:Platform:
Client:
Multiplayer:
Graphics:
Time:
Developer:
Stage:
Jon
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Updated:
Updated:
5/23/2009
5/23/2009
Payment Type:
FREE
5/23/2009
Choose to be a cactus, flower, or a tree - each gives you a particular bonus. Join a colony for camaraderie, or stick it alone, fighting other plants indiscriminately.
By fertilizing your plant, it grows stronger in its key attributes. They each uniquely affect your battles with other plants. You fight other plants individually and the strongest can fight for their colony.
Plant Wars has an active community with innovative ways to communicate. If you're active, you can move up in the ranks quickly.
The plant wars have begun! Are you ready?
Screenshots:
By fertilizing your plant, it grows stronger in its key attributes. They each uniquely affect your battles with other plants. You fight other plants individually and the strongest can fight for their colony.
Plant Wars has an active community with innovative ways to communicate. If you're active, you can move up in the ranks quickly.
The plant wars have begun! Are you ready?
Screenshots:
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Game Universe
Here's a land where the plants can speak, pull themselves up by the roots, and beat each other senseless.
Game Goals
We are in the planning stage of adding quests. This will add a new and very exciting (well, I'm excited at least) aspect to the game which currently consists of "train, fight, talk crap on the forum."
Development
Plant Wars was my way of weaning myself off of other games. When you're focused on developing your own game, you don't have much time to play others.
I started the game just before my son was born, right after I graduated college, and worked on it while I was searching for a real job. Thus, the start was done with a baby in one hand, a beer in the other, and my nose on the keyboard.
That's still how a lot of the development gets done.
Developer's story
See here: http://blog.plantwars.com/index.php/2009/03/18/plant-wars-development-postmortem
Here's a land where the plants can speak, pull themselves up by the roots, and beat each other senseless.
Game Goals
We are in the planning stage of adding quests. This will add a new and very exciting (well, I'm excited at least) aspect to the game which currently consists of "train, fight, talk crap on the forum."
Development
Plant Wars was my way of weaning myself off of other games. When you're focused on developing your own game, you don't have much time to play others.
I started the game just before my son was born, right after I graduated college, and worked on it while I was searching for a real job. Thus, the start was done with a baby in one hand, a beer in the other, and my nose on the keyboard.
That's still how a lot of the development gets done.
Developer's story
See here: http://blog.plantwars.com/index.php/2009/03/18/plant-wars-development-postmortem
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